Writer and narrative designer Stella Sacco joins Brandon and Esper to cover pandering in games, T4T energy, and dokidokidecahedrons. Hosted by Alex Jaffe, with Brandon Sheffield, Esper Quinn, and Stella Sacco. Edited by Esper Quinn, original music by Kurt Feldman.
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SHOW NOTES:
1: What’s the difference between catering to an audience and pandering to an audience? (03:59)
2: What are some things video game writers have to do that most people don’t think about? (09:19)
3: Are there any examples of studio notes improving a game? (14:42)
4: Which video game romance has the most T4T energy? (21:51)
ONLINE MULTIPLAYER: Gen Z/Gen Alpha Only! What was your first video game? (27:16)
5: Gaagaagiins asks, why is Mario’s mustache black, but his hair is brown? (35:16)
6: In video games with dialogue, is it always preferable to have voice acting? (42:11)
7: What is the Final Fantasy: The Spirits Within (2001) of video games? (52:57)
LIGHTNING ROUND: Name Design - Giallo Films (58:40)
Recommendations and Outro (01:11:43):
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