Our heroes share thoughts on twenty years of achievements, developers responding to player feedback, and whether nail bats count as blunt weapons.
Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman, episode art by Gilbert Smith.
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SHOW NOTES:
1: When has the appeal of a popular game eluded you? (05:24)
Credit Report (11:40)
2: How have trophies and achievements impacted video games over the past 20 years? (13:39)
3: Let’s talk about that MindsEye DLC (20:21)
4: Give me your dream video game blunt rotation (which is to say, three items to cycle through as blunt weapons in a video game) (25:31)
5: Issac asks, what makes a good sick game? (32:47)
6: To what extent should a studio consider the feedback of their playerbase, and when should they ignore it? (39:34)
7: What is the realizing you’ve been to a restaurant too many times because the workers know who you are by sight of video games? (44:51)
LIGHTNING ROUND: Circle K Corral (51:11)
Recommendations and Outro (59:34):
This week’s episode art was done by Gilbert Smith. Insert Credit Show is brought to you by patrons like you. Thank you.
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