Our panel of experts discuss AI in game development, how to guide players, and Duke Nukem’s actual, real balls of steel. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.
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SHOW NOTES:
1: At what point is a production tool considered AI? (08:38)
2: What are the benefits of setting a game in the post-apocalypse? (15:26)
3: What’s the worst answer you’ve ever heard from a video game professional to a question? (20:43)
4: What video game facts would you put on a Snapple cap? (26:16)
5: LeFish asks, what are the best ways of misdirecting players in videogames? (33:49)
6: What are historically the smallest decisions that have had the largest impact on video games? (40:30)
7: What is the realizing you were dehydrated when the water you drink is too good of video games? (45:56)
LIGHTNING ROUND: Letters Delivery (51:26)
Recommendations and Outro (54:52):
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