Ep. 406 - Sextuple A, with Esper Quinn
Ep. 406

Ep. 406 - Sextuple A, with Esper Quinn

Episode description

Podcast Editor and Game Industry Analyst Esper Quinn joins the panel to cover why Silksong’s price doesn’t matter, what the A’s in AAAAA-Game stand for, and the Loudness War. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, Brandon Sheffield, and Esper Quinn. Edited by Esper Quinn, original music by Kurt Feldman.

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SHOW NOTES:

1: Ash Parrish asks: Frank, have you gotten to the ladder in Snake Eater? (06:34)

2: What is the hardest console, currently and historically, to develop video games for? (10:54)

3: What is the most common thing to change in a video game’s first sequel? (16:47)

4: What do each of the A’s in Quintuple A stand for? (22:01)

5: Anonymous asks, why do so few indie games share their price before launch? (28:17)

6: What is the main reason someone will buy a video game? (34:51)

LIGHTNING ROUND: Clown Car (42:30)

Recommendations and Outro (48:51):

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