Journalist and author of Play Nice: The Rise, Fall, and Future of Blizzard Entertainment Jason Schreier sits for an interview on Blizzard’s many transformations, diversity scores, and what ultimately happened to Starcraft Ghost and Project Titan. Hosted by Alex Jaffe, with Jason Schreier. Edited by Esper Quinn, original music by Kurt Feldman.
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SHOW NOTES:
Happy Rosh Hashanah!
1: Was there something about Blizzard in particular that made you want to write a book? (03:21)
2: Did you actually interview more than three hundred people for this book over three years? (06:19)
3: Was there anyone you couldn’t get an interview with? (07:45)
4: What was your personal investment in Blizzard before writing this book? (08:22)
5: How would you describe Blizzard’s brand identity? (11:03)
6: When did the “mergers and acquisitions” era of the video game industry really begin? (12:31)
7: Is the “loremaster” a real thing? (16:14)
8: What was the deal with “diversity scores?” (18:42)
9: How involved was Bobby Kotick in development? (20:55)
10: How did Titan become Overwatch? (26:10)
11: If you had to pick an Overwatch character to be the new CEO of Blizzard, who would be best and who would be worst? (27:15)
12: EvanArnett asks, in the early 2000s, World of Warcraft was the game most associated with gaming addiction. What was Blizzard’s stance on that? (27:58)
13: Yeso asks, do you still stand by your EPIC/5 review for Final Fantasy XIII on rpgamer.com? (31:01)
14: Aleph asks, what is the Day the Clown Cried of Video Games? (32:22)
15: Is there a book about games you’d really like to read, but have no interest in writing yourself? (34:44)
16: What should readers take away from Play Nice? (37:17)
LIGHTNING ROUND: Rapid Fire Blizzard Trivia(38:23)
Recommendations and Outro (42:11):
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